

The fundamental problem with using torrents to share small files (which old ROMs are), is that content is only shared while seeding or leeching.
A torrents health works best, when people are actively leeching. You’re not going to get that for 1 MB files.
You’ll basically need to force people to seed and not just seed two copies (the default), but like 10:1, which means forcing all the users to chance their settings - which I’m doubtful of this happening on a large enough scale.
… and the pdfs proposed solution is:
3.2. The Retro Rush Event Torrents will rely on a community of active players and archivists. To prevent obscure games from having slow download speeds or freezing, a weekly community event will be announced and shown to encourage preservation efforts from the community.
Goal: The community unites to seed their favourite or obscure titles. This creates a predictable time where download speeds skyrocket, ensuring that even the rarest games remain available.
I don’t think a rally of specific games is going to be enough to keep these torrents alive.
You’d basically need to run this as a private torrent, with upload/download credits and credit “boosts” for struggling torrents.
Or, as was rejected in the pdf, you use tor and create an “anonymous service” and host these small files, but the pdf is right in that tor is not the best tool for multi-MB files.
Anyway, I share your concern regarding the archiving of old games, but I’m doubtful this will help in a meaningful way.





disclaimer: I haven’t actually looked… but…
Historically, it is those large “complete collection” torrents that survive on public trackers… and probably still exist.
Thus, (sorry to be blunt) why I think this project wouldn’t really provide a lot of “additional value”.