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Cake day: June 29th, 2023

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  • Even though its spectacle isn’t unique anymore, slow-mo on the prince’s stunts still wins me over. It frankly is very cool that he can flip over guys’ heads and run along walls and more games should revel in their own coolness even when it’s not new. I run along walls in new games and the camera doesn’t zoom out to show me how dangerous it would be if I somehow fell and they make me feel nothing.

    Also, Warrior Within’s chase music rules and anybody who thinks it doesn’t belong in the game just hates fun.








  • Yeah, “you shouldn’t have to learn how to use a house” makes me think of my mom who never learned to load a dishwasher and, even when it’s pointed out that the sprayers are blocked from spinning, refuses not to fill every cubic inch of its interior. I’m broadly against smart anything but thinking any technology requires no effort on the user’s part is laughable.








  • Cookie Cutter

    I heard ages ago that the animation was something special and then saw it was dirt cheap on sale and grabbed it a while after that but was just never in the mood to start something that looked so frantic. Finally actually started playing it a couple days ago.

    For starters, the main character’s animation work really is something special. The snappy movement, the expressive face, the terrible posture, the confrontationally ever-visible underwear.

    Everything other than the visuals seems so undercooked, though. The setting is high concept but the plot is a basic “get revenge and save the girl” type deal. It’s one big map like a Metroid game but the levels are as straightforward as a level-based licensed platformer. The combat is trying to be spectacle-fightery but there is absolutely zero complexity to it. And I was just playing it last night and have already completely forgotten the music sounds like aside from, like, there’s electric guitar.

    I’ll stick with it longer in hopes that the game around this extremely likable main character develops into something beyond baseline technical competence. I’ve simply never played a game that is so lovingly and expertly made in one specific regard that phones literally everything else in as hard as this seems to so far.

    I’m also getting into Death Stranding 2 but it feels like there’s nothing to say about it. First game again but more of it. Weird to see Kojima making so conservative a sequel. Like with Cookie Cutter, I’m really hoping for more from this as I progress. Not to say that they’re equivalently disappointing.






  • I’ve tried this, too, and they always self-destruct. Their character growth when you don’t play as them is so tied to them reacting to the player character’s influence that taking that influence away tends to prevent them from growing.

    With Shadowheart in particular,

    spoiler

    Nightsong made a convincing argument that I shouldn’t follow Shar anymore but I saw no reason why I should just go along with the vanilla thing that she immediately switches to being a cleric for the opposite deity and I spent Act 3 bumbling ineffectually through a couple questlines with no clear ideology to lean on, plus a history that had previously skewed quite evil and thus left me without the alliances a more moral character would have developed by now.

    The two exceptions to that rule have been Karlach who right out the gate has got her shit shockingly together for this cast and, hilariously, Astarion who absolutely thrives as his worst self. Those are the only two Origins I’ve managed to beat without betraying the RP of it all.