

It’s not that much slower. Our 20a outlets give 2,400w, while yours gove 3000w. And, it’s still faster than a stovetop kettle. Its more that we don’t make hot tea very regularly, while drip coffee was the dominant hot drink for so long.


It’s not that much slower. Our 20a outlets give 2,400w, while yours gove 3000w. And, it’s still faster than a stovetop kettle. Its more that we don’t make hot tea very regularly, while drip coffee was the dominant hot drink for so long.

Its the culture war mentality.
“Our idea would work, if the damn Wokes didn’t stop us all from having guns at all times!”
Its always the reason why ‘their ideas don’t work’; cause their opponents aren’t ‘letting them’

I agree with the point this is trying to make, but I don’t think it does its job.
Like, the whole argument from the ‘good guy with a gun’ crowd is about stopping them early. You’d need to cross reference each of these catagories with ‘how many people did the mass shooter kill’. And, this would really only be a strong argument vs the ‘good guy with a gun’ point if the ‘shot by bystander’ result had no fewer average deaths.
Additionally, it’s easy to clap back with ‘well, yeah, our society doesn’t have enough “good people” trained with guns, that’s why it’s only 5%!’
Again, I don’t agree with those points, it’s just that this chart is pretty bad at presenting an argument against them.


Eh, apples to oranges.
A 60$ game today is so unlike a 60$ two or three decades ago.
No physical medium. Much larger market and (potential at least) sales volume.
Proliferation of game engines; games don’t need to ‘reinvent the wheel’ each time, or write machine code anymore.
On top of that, there’s many other revenue streams. Not that I think this model is ‘fair and good’, but look at the mobile market, where a sale cost of $0 is king.
Something to be said about ‘lower cost incentivizing bad practices’ (as the article discusses), and yeah, some games could raise their price. But it’s far fron 1-1, as ‘sales volume’ trumps ‘sale price’ in importance.


I never gave it a chance, as theit practice of paying for exclusivity is infuriating to me.
Make your shit better. Hell, make it comparable, and charge a lower cit (so devs make more), and I’d support then.
Paying to make the market more closed off sucks.


538 no longer has Nate Silver or his model; Disney bought it and fired him like a year ago or so.
Still, I agree; I don’t like his politics, but his analysis of polls and numbers is probably the best out there.


Decaf does actually still have caffeine, just normally like 97% less.
Which, I guess is like the boneless wings having 97% less bones, now in convinient needle shaped shards


I’m talking about the stuttering, caused primarily not recalculating shaders. Something I just dealt with the entirety of my first playthrough of ER. But the fact that it still isn’t fixed really makes me not want to play, or to pay them money.


Yeah, I’m holding off for a sale on this one. I liked Elden Ring well enough, but the performance issues are infuriating. Baffling that it still isn’t fixed.


I don’t care for it. It does some interesting things, in base building. But having played it a lot mostly because my friend group likes it, it’s very janky. It does not feel close to 1.0. And, while there’s some fun to be had, everything outside the horde nights just feels like busywork in a way I didn’t feel with Valheim or Grounded.


I fully agree. If you read my first comment, I pretty clearly as much as the new ones are pretty bad (story wise), the two Jaffe worked on are even worse in that regard.


I mean, I too would be unhappy with the new games’ stories. They’re not very good stories overall.
But, they’re better than the vast majority of video game plots, because that’s a low bar.
Still, Jaffe seems to imply the old stories in GoW were any better, when they were pure drivel. I might still be very underwhelmed by the story in the two new God of War’s, but I at least like that they’re trying (even if I think the direction of relying heavily on animation and visual flair is the wrong one, as far as telling good stories goes).


Why is it “schizo edition”? Is that like, a real thing, or is sseth doing that abelist ‘schizoposting’ stuff?
Edit: man, y’all really hate people with schizophrenia, huh?


Yeah, they got that ‘no pores’ look that selfie filter give, that’s somewhat uncanny looking.


Why did god create a dual universe? So he might say, “Be not like me. I am alone.” And it might be heard.


I got through the tutorial, and into the ‘hub world’ or w/e it’s called, and it just felt very ‘MMO’ to me. Which, on top of the monetization already putting a bad taste in my mouth, I just refunded there. I hate games that shove ‘multiplayer stuff’ into single player games. Like, I played through Elden Ring in forced offline: I don’t want to interact with others, even through little stuff like bloodstains.


Good. This is a game I played and immediately refunded when I saw all the monetization stuff.
I just want a single player TBS, in the style of their other game, Monster Train. But I got immediately turned off by the FTP MMO type design choices in Inkbound.
Where’s ‘turning the music off and driving in silence’?


BG3 was basically unplayable for us for about 2 weeks post 1.0
But also, we really wanted to only play co-op, and the bugs were mostly online related, which is arguably more forgivable.
But still, hard crashing or freezing every 15 minutes for one of the three of us sucked, and looking at support forums, wasn’t uncommon either.
Hm, I actually found the voice acting pretty not great. Some line reads were odd, and the different voices felt like they were recorded on different mics.
I made it to one ending, and really didn’t feel any desire to do another go around.
I know what you mean about ‘perfect’ though, I have my own small list of odd games that, to me, feel like they’re ‘perfect’ in what they’re trying to do.