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Cake day: June 10th, 2023

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  • You just answered your own question, no other medium would give you the anxiety the protagonist is experiencing.

    Also, worth noting that this game was made by Frictional games, they essentially invented (or at least popularized) the genre. So while you might be sick of similar games, it’s like saying Mario is just another platformer. Most similar games out there are heavily inspired by Frictional games games.


  • I like that they’re DRM-free, but many of my Steam games at DRM-free as well, so it’s not a huge value add for me.

    That’s something most people miss, the vast majority of games on Steam are also DRM-free, in fact most games that are sold on GoG are DRM-free on Steam because the game is DRM-free regardless of platform.

    Do you want to know a game that has DRM? Cyberpunk, so yeah, GoG is very much only anti-drm when it’s good PR, not when it counts. Do what I say and not what I do kind of thing.

    I don’t dislike GoG, I like what they’re trying to do in theory, but everyone online seems to treat them like they’re this perfect company that does not evil, meanwhile they treat me as a second class citizen for using Linux and dance around the DRM stuff they’re supposed to be against. There’s a list somewhere of all GoG games with DRM, Cyberpunk is just an example, but because it’s made by them it’s a great example to showcase their hypocrisy. Meanwhile Valve has quietly given me a native client, pushed for native games, and when that didn’t worked they invested in Proton, put in lots of man-hours in compatibility fixes, and now they’re doing the same with Fex, all while providing a better experience overall, no DRM enforcement, and Hardware that’s simply amazing. Like I said, I don’t dislike GoG, but it’s not even a contest on my mind on which company treats me better.






  • Steam used to accept Bitcoin, they stopped when the transaction fees made it unusable. Every time I remember that I get really pissed off, had the block size been increased back then Bitcoin would still be accepted in the many places it was (Steam wasn’t the only one, lots of stores online used to accept it), but because they kept promising a magic solution that never manifested people lost hope and jumped ship (which did solved the problem as nowadays only investors use Bitcoin, so a lot less transactions, a lot more value in them, and higher fees matter less)




  • The reality is that mostly people aren’t going to leave Windows, so if Valve and Linux force Windows to improve it’s still a win.

    While I mostly agree with this, every time I see this mentioned it reminds me that MS-DOS Windows was not very popular, until a Microsoft employee offered to port Doom to DOS Windows, because he saw that if games ran on a platform people would use it and migrate naturally, that employee was called Gabe Newell. So I do have some hope that there’s some bigger migration, and in fact we’ve seen the numbers steadily rising, and these sort of things tend to be exponential, so I wouldn’t be surprised if it picks up speed.



  • I can beat anyone now because I’m not matched with or against people who are better than me, I don’t learn anything.

    I call bullshit on that. If that were the case your skill would be considered higher and you would be matched against ever higher skilled players until you’re not able to win that much. If you can beat anyone in a SBMM system, you would absolutely obliterate every single match in a non-SBMM. You might think you’re bad at those games, but this is what’s happening to you: https://xkcd.com/2501/ i.e. You think the average player is winning most matches, but the truth is that the average player wins around 50% of the mathes. If you win significantly more than 50% of the games you’re placed in then you’re among the top players and just aren’t enough skilled people online to match up with you, which means that if you were to be put in a non-SBMM lobby you would be MVP 99.999% of times and win the match solo. Think about it this way, imagine there are 1000 people searching for matches in your area, and for ease let’s also asume their number also represents their skill level compared to the other, i.e. 1 is a total noob, 1000 is a pro, in this scenario on a SBMM you’re likely in the top 995 so you get paired with the top 10 and according to you you still win that match, on a non-SBMM your average enemy would be 400 skill levels below your current enemies.

    I want to jump into a game and have fun, I want to lose some, I want to win some, I want to try in some, I want to goof around in others.

    I’m sorry, but that will never happen, you’re just too good at the game, you win most matches when paired against people of your relative skills, which means there aren’t people with your skill around, pairing you with random people will just result in even more frustrating matches for you. You’re like a martial artist who goes on dojos fighting the black belts and winning and think that it would be more fun if you were allowed to fight a random belt color.

    I can’t join a lobby of people, lose to them and then try to beat them in the next game, because they reset the lobby after every match.

    According to a quick Google search that has nothing to do with SBMM but it’s because different maps and different modes have different number of players. Not to mention that just thinking about it real quick I realized that probably lots of people just play a match and leave, so your lobby would get smaller and smaller unless you allowed it to be refilled after every round. Not that any of this matters, because that scenario won’t happen to you, because you don’t lose matches, remember?

    Cod is also a lot less social because of this, you can’t make friends or enemies across matches anymore.

    That’s a bummer, but seems related to the topic of lobby reset, not SBMM.

    These big multiplayer games have dropped fun, instead they want people to win win win so they keep playing and buy skins. That’s why people don’t improve anymore, there’s no challenge, every game is the same thing, same strategy required.

    Have you considered that maybe you’re so good at these games that YOU keep winning but that the same is not true for 90% of people? These are multiplayer games, it’s literally impossible for everyone to win all the time, it’s a zero sum game, for someone to win, someone has to lose, and if you’re winning more than 50% of the time it means you’re an above average player.

    I played some mainstream games recently and they put you against bots and stuff for like 10 of your first games

    That sounds ridiculous, but with the amount of people playing CoD I don’t think they need bots. At least for me every time I play I get matched against people, but realistically I don’t play that much.

    If they want “fair” games against players, they can play ranked. Just give us our casual lobbies back.

    You are looking for a mystical fun of being able to play against people more skilled than you, that won’t happen, because casual players are in general terms much worse than you, you’re like a pro NBA basketball player wanting to go back to play in the yard against kids, you have good memories of that time, but your skill level would make those matches extremely boring for you and unfair for others.


  • First of all SBMM has been going in for WAY longer than that, at least going back to 2007 on CoD according to google. If it wasn’t a problem before, it shouldn’t be now, it’s just that now you’re aware so you’re salty about it. And may I ask, what’s the problem with it? You don’t like playing with people you might lose to? What’s the reasoning behind not liking it?

    Also you’re assuming a uniform distribution of skill level, which doesn’t make sense, i.e. for every person who’s playing CoD for the first time there are multiple people with at least some experience, and the more experienced the more the person plays so the more likely they’ll be put in a match. This means that for people in the bottom, probably closer to bottom 10% they’re likely to be the only bottom player in the whole match, so the game for them would be spawn, die, wait over and over, which will be frustrating and so they’ll quit, and now the same will happen to the next bottom 10%, so on and so forth until no one else is left playing.

    Random matchmaking is not a thing, it hasn’t been a thing for a LONG time, any match that you found online and had fun had SBMM. Small games can get away with it because the distribution is more even, but in huge titles with millions of people it’s not feasible. You know why this began to annoy you 6 years ago? Because 6 years ago you became good enough to jump from the bottom to the midrange level, and now you’re matched with people you can’t so easily beat all of the time.

    I do think games should allow you to do fully random matchmaking, although I have a strong suspicion it would be lots of work to set up for a feature that almost no one will use, because you think you want that, but if you got it you will always be the worst player in the match, and if you aren’t people who’re worse than you will eventually get frustrated and quit until you’re the bottom player and get frustrated and leave.






  • And that’s assuming just toggles, if each parameter has 10 levels you only need 12, then add one toggle and you get trillions. Heck, I can name 12 parameters that have at least 10 different values off the top of my head:

    1. Amount of water overall (oceans and lakes)
    2. Amount of mountains
    3. Amount of Forrest on the land
    4. Amount of life forms
    5. Temperature
    6. Amount of moons/rings
    7. Size
    8. Amount of rivers
    9. Whether the landmass is one big continent or multiple small islands
    10. Amount of volcanoes
    11. Amount of caves
    12. Amount of iron (or any other resource)

    Congrats, if you now add a does the planet rotate toggle you’ve created trillions of planets.