PlzGivHugs
- 35 Posts
- 325 Comments
It is true that AI work (and anything derived from it that isn’t significantly transformative) is public domain. That said, the copyright of code that is a mix of AI and human is much more legally grey.
In other work, where it can be more separated, individual elements may have different copyright. For example, a comic was made using AI generated images. It was ruled that all the images were thus public domain. Despite that, the text and the layout of the comic was human-made and so the copyright to that was owned by the author. Code, obviously can’t be so easily divided up, and it will be much harder to define what is transformative or not. As such, its a legal grey area that will probably depend on a case-by-case basis.
PlzGivHugs@sh.itjust.worksto
Games@sh.itjust.works•Discord will restrict your account next month unless you scan ID or faceEnglish
2·3 个月前Screen share, specifically with low latency, is a huge feature thats really widely used. Everything from watching videos together, to playing RPGs via the shared screen, to coaching esports games. When I tried Matrix before (like a year ago) the multi-second latency on screen sharing was what made me give up on it.
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linux4noobs@programming.dev•What peripherals (with customization) support Linux?English
1·3 个月前Is there a compatibility list for Input Remapper? It seems like it would at least cover the keyboard macros, but when I tested it before, it didn’t seen to be able to use non-standard buttons.
PlzGivHugs@sh.itjust.worksto
Programmer Humor@programming.dev•The Six Stages of Code GriefEnglish
5·6 个月前Yeah, that was a fun job… at least the database tended to have some descriptive column names. They never lined up with the entity they mapped to, but it was better than nothing.
PlzGivHugs@sh.itjust.worksto
Games@sh.itjust.works•Android games that are actually good? (looking for recommendations)English
27·6 个月前Generally, the best options are ports of PC games. Things like Slay the Spire, Balatro, Mini Metro, Terraria, BaBa is You, or Stardew Valley. Not as cheap, but worth the price tag.
A couple of my favorite free options:
Unciv - Its an attempt at recreating Civ. It’s got a lot of issues, such as lacking a lot of the more in-depth mechanics and having terrible world-gen, but its also free.
Vampire Survivors - a fairly simple but content-rich arcade game, reminiscent of old flash games.
Super Auto Pets - an autobattler like autochess but stripped down to its fundamentals making it easy to get in to, and easy to play in short bursts
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linux4noobs@programming.dev•How would I rebind my mouse buttons with a Razor Naga?English
1·7 个月前1>Says it can also print the current DPI, so I imagine that it’d be pretty straightforward to do a shell script of maybe three lines or so that cycles resolution through your favored resolutions when invoked. Doesn’t show an example of the exact output of the command, though, so I can’t tell you exactly what to run.
I installed it. The output from razer-cli --dpi print is just my dpi (1400).
11>I use Sway, and Sway can be configured to invoke commands when a button or key or whatever is pressed, so you’d just have it run said script.1
1I’m using Cinnamon, on Linux Mint
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linux4noobs@programming.dev•How would I rebind my mouse buttons with a Razor Naga?English
1·7 个月前I’m specifically trying to bind a button to dpi/sensitivity cycling.
PlzGivHugs@sh.itjust.worksOPto
linux4noobs@programming.dev•How would I rebind my mouse buttons with a Razor Naga?English
1·7 个月前Was this using On-board memory, because my mouse doesn’t have any?
PlzGivHugs@sh.itjust.worksOPto
linux4noobs@programming.dev•How would I rebind my mouse buttons with a Razor Naga?English
1·7 个月前As best as I can tell, it doesn’t support anything related to DPI.
PlzGivHugs@sh.itjust.worksOPto
linux4noobs@programming.dev•How would I go about splitting up programs and files between two drives?English
1·7 个月前deleted by creator
PlzGivHugs@sh.itjust.worksOPto
linux4noobs@programming.dev•How would I go about splitting up programs and files between two drives?English
1·7 个月前However, getting your software to use those directories can vary. Depending on your game launcher of choice, you’d have to figure out how to tell it to install games to your desired location. If you have a more concrete example then I might be able to detail this further.
I do use Steam a lot, and I know they have tools for it, but a bunch of my library is installers from GOG and from Devs directly, which I’m sure I’ll struggle to get working in the first place.
PlzGivHugs@sh.itjust.worksto
Greentext@sh.itjust.works•Anon tries running live USB Linux on his dad's computerEnglish
64·9 个月前The main problem is it turning itself on with no input from or feedback to the user, and not giving the user access to the key without using a Microsoft account. I’ve heard of people getting screwed by this because they set up with a local account and thus never got their secureboot key (or did, but it was hidden somewhere and they were never told to save it).
PlzGivHugs@sh.itjust.worksto
Games@sh.itjust.works•Why are modern games obsessed with parrying? | Semi-RamblomaticEnglish
1·11 个月前It is a fun game - I bought it and have put a dozen hours or so into it, but it also really doesn’t capture the brilliance of Slay the Spire or the other more influential roguelike deckbuilders. In particular, a lot of it feels either clunky or repetitive. It is a good game, but just good rather than amazing.
PlzGivHugs@sh.itjust.worksto
Games@sh.itjust.works•Why are modern games obsessed with parrying? | Semi-RamblomaticEnglish
2·11 个月前Using your clones example, the Slay the Spire “clones” that give roguelike deckbuilders a bad name aren’t Inscryption or Monster Train or Balatro. Its things like Across the Obelisk and Wildfrost, that are good, but fail to capture what makes others great, and the numerous low-effort copies you’ve likely never heard of that viewed it as an easy way to make a good game without understanding it. Its not that Roguelike Deckbuilders are bad, obviously, its that lazy, or thoughtless use of the mechanics that is. A game isn’t one mechanic, and trying to treat it as such just results in a messy or bad game.
PlzGivHugs@sh.itjust.worksto
Games@sh.itjust.works•Why are modern games obsessed with parrying? | Semi-RamblomaticEnglish
53·11 个月前Its a crutch because its expected to hold the game up, rather than the game supporting its own weight. In your bullet hell example, dodging isn’t a crutch, it’s the foundational mechanic. A better example would be a slot machine system (something that is near-inherently engaging) being added to a bullet hell game, not because it fits but because its fun independently and helps distract from the fact that they haven’t put any effort into the core gameplay. The mechanic isn’t a crutch, its inclusion as a tacked-on addition is.
PlzGivHugs@sh.itjust.worksto
Games@sh.itjust.works•Why are modern games obsessed with parrying? | Semi-RamblomaticEnglish
6·11 个月前The mechanic itself isn’t the issue, but how it is implemented.
It depends on how (and where) its implemented is his point. It needs to be woven into the comvat system as it is in FromSoft, Batman, Ultrakill, or Cuphead, not tacked on because its easy or popular. Each of those uses parrying in a different way to enhance its combat. On the other hand, if you take these mechanics without the greater context or understanding of why it works, then it’ll tends to stand out as bad, or remain unused. Doom Eternal is an example that immediately comes to mind. The whole game is about fast paced combat, with a plethora of new mobility mechanics, that is, until you encounter one of the enemies you need to parry. Then, the game comes to a grinding halt while you wait for the enemy to take action, so you are able to react, completely opposite the rage-fueled persona and the mobility focus of every other mechanic. Compare that to Ultrakill, where parrying isn’t just a reactive way to mitigate damage, its a situational attack that allows you to keep moving and keep up your carnage.
Game mechanics work best when they’re cohesive. Parrying, due to its simplicity can be tacked on easily, breaking this cohesiveness if not given the same weight as the rest of the mechanics.
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Games@sh.itjust.works•Half Life 3 Should Just Shadow Drop Like Oblivion RemasteredEnglish
7·1 年前It wasn’t a shadow drop, but it was relatively light on PR. They had one big trailer six months before launch some gameplay videos, and of course the store page available.
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Games@sh.itjust.works•What game(s) would you use to introduce someone to WASD/Mouse controls?English
4·1 年前Mechanical complexity as in the amount of stuff to learn to “actually play” Minecraft, aside from the controls. For example, which resources are which, what crafts into what, and how to find and gather everything. Its easy enough to punch wood, but trying to figure out (and then remember) how to craft tools or farm food while also trying to remember how to position your fingers on the keyboard is a much bigger ask.







Genuine question: Does anyone actually find the Beyond Meat products to be a suitable replacement for meat? Like, I gave it a shot intentially once, and didn’t really like it, but I also once got given it accedently at a fast food place and didn’t look at the packaging. When I bit into it, I thought the meat had gone off or something, and didn’t realize what had happened until I tried to return it. Its not like I’m against cutting back on meat or that, but I’d rather have something like a tofu burger over Beyond Meat.