• 3 Posts
  • 351 Comments
Joined 3 years ago
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Cake day: June 16th, 2023

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  • Good. The fault is absolutely on Epic for not putting in proper confirmation dialogues for spending resources tied to real world currency.

    And, as a former f2p/mobile game dev, I don’t buy the argument of “we didn’t know that would happen!”. They absolutely knew, and were trying their luck.

    Thing is, they most likely made a lot more in erroneous purchases than what they have to pay in reimbursements (think people accidentally pressing a button, making an erroneous purchase, then choosing to “live with it because the amount was small anyway”)… So, in the long run the deceptive practice probably paid off for them.

    Though, I hope this lawsuit dissuades them from trying it again.

    Disclaimer: I know nothing about Epic’s finances, so any assumption made above is just that: a baseless assumption, backed only by the fact I’ve had many similar experiences.






  • Here’s a different take, as a game dev:

    Epic actual employs quite a few people who work with Linux. The Unreal engine (and even, to a certain degree, editor) has native support for Linux.

    The reasons they’re not including Linux support in their store front are two fold:

    1. There aren’t enough pure Linux users to matter, and whatever percentage of their userbase would use Linux isn’t going to be large enough to make a dent[1].

    2. The only serious Linux user base in gaming relates to the Steam Deck, a product that pushes a rival (and the dominant) store front.

    While Valve’s move to push Linux gaming is brilliant for us gamers, it also kind of cements us in their camp.

    There is absolutely no reason for Epic to support Linux in anyway, and it absolutely supports their bottom line to attack it.

    And, no, it isn’t because of any David v. Goliath tale of a little guy standing up to a brute: it’s because a fellow giant has decided to ally itself with Linux, and all of us have - invariably - been shuffled into their camp.

    I think the Epic Games Store has a place in this world as a niche storefront with limited visibility but higher access to sales profits as a result of that.

    They’ll never grow to the size of Steam, and that’s okay. The largest storefront in the world supports Linux not just on its platform, but by developing tools for everyone that makes Linux gaming viable. That is enough, IMO.

    ~[1] Edit: I was throwing around a made up 0.1% number earlier to indicate what I thought the number’d be - wasn’t meant to be factual, and was poorly worded, so I removed that.~


  • I highly recommend trying to get the good/true ending: bring each boss to the point of being able to kill them, then spare them until their health regenerates (don’t use the finisher), then fight them again until they’re in the same position - the second time around you’ll get an additional button prompt, beyond just “finish them”, to “spare them”.

    Do it for each boss and you’ll unlock the true ending. Probably one of the best moments I’ve ever had in a video game.

    If you’ve finished the game with age 20 it shouldn’t be much harder!


  • Sifu is Absolver if all the disparate combat trees and styles were boiled down into one.

    It’s a simplification and optimization of Absolver’s formula, and (in my opinion) it’s perfect.

    Where Absolver was too open and didn’t have a direction for most players, Sifu does.

    Where Absolver required you to grind for hours to unlock new abilities, Sifu grants them from a tree using points gained from playing the game (no need to block specific abilities, which prevents the fake fights with you just blocking and dodging, hoping to gain the right type of xp from the right mob spawn).

    Absolver also has a great story (even though its telling is very subtle), and reaching that final hidden ending feels incredible.

    Absolver walked so Sifu can run, and it’s so wonderful to see the fruits of Sloclap refining their already amazing formula.


  • Probably one of the best games I’ve ever played, absolutely worth $0.

    Basically the only title I’ve replayed over and over again to get the special “good” ending.

    A good bonus is that if you play, and get good at, this game - you can then move on to other, parry-based titles (like Sekiro) and they’ll feel like a walk in the park.

    The game is easy to start, but besting it at all will require you to replay some levels.