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Joined 1 year ago
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Cake day: March 11th, 2025

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  • They’re also the most complicated, and the production budgets, the resources available for archival, are often higher on blockbuster movies, as well as the barrier to entry being lower, for them to participate in archival, there’s no such thing as spaghetti code in a movie

    Like, why games first, unless you’re specifically trying to tamp down their profitability as compared to other forms of media? I’m suspicious that this is the kind of shit the MPAA would pull because they’re getting outcompeted.


  • Like, I don’t want to be misconstrued; I want to live in a world where this stuff is possible. I guess I just feel like Stop Killing Games is shortsighted in its current form, and will get caught on some technicality like this, that will ultimately sink it.

    My hope is that if it comes to failure, it will be as you say, a first step towards driving this media preservation objective, and advance the conversation.

    If it passed in its current form, my fear is that it would effectively be an extra tax and burden just for choosing to make games instead of some other type of media, and I’m concerned investors would see it that way too, and move their financial support to these surer bets, ultimately harming individual game developers and lessening game releases.


  • Setting aside piratesoftware’s concerns (that it’s economically untenable to require devs to develop a form of their game’s source that would be publicly releasable), I’m not clear on why games should have this requirement and no other media, particularly when games are so much more complicated.

    If we can’t even require physical releases of any show or movie or album, because the company still owns the copyright and might choose to profit from it in the future, how can we expect active investment in the unwinding of their copyright from devs? Seems a double standard.




  • You’re tone policing a shitposting sub but I’m the one who needs to chill okay sure

    If the average age is above any millennial, they couldn’t be the majority group. It makes no sense to pin blame on a younger generation when the reins of power are being clung to by the elder generation across all imaginable contexts, not just game development.