

Yeah, I’ve used qbittorrent, deluge, utorrent, and a number of other clients over the years. I greatly prefer transmission. I don’t need my torrent client to do anything but download and seed.
I bet this person hates GIMP too.


Yeah, I’ve used qbittorrent, deluge, utorrent, and a number of other clients over the years. I greatly prefer transmission. I don’t need my torrent client to do anything but download and seed.
I bet this person hates GIMP too.
Stop fighting your body and find a night job.


Damn right, because I don’t pick up.


Something something Russublicans.


“I hate talking on the phone and won’t pick up, text me.” also often works.


I mean, yeah. Have you been on reddit since the API stuff? It’s absolutely flooded with bots trying to make up the difference. Which is like, reddit playbook 2009. The broken links are pretty prolific too at this point.
It’s not going to like, close its doors, but it certainly isn’t in the position it was just a few months ago.


Windows definitely isn’t the solution for all use cases. There are some use cases for which it’s completely ineffective. There is no one operating system that’s perfect for all use cases.


I emailed the dev who makes Solaar less than a month ago after my most recent attempt. They said clicking and holding would be on Logitech’s end, in their firmware. As the firmware stands currently, it’s not possible to rebind those particular buttons and click and hold them unless you rebind them to other buttons already on the mouse. Works in Logitech Options + on Windows, does not work through Solaar on any Linux distro.
I attempted to contact the Logitech devs, but there doesn’t seem to be any open avenue for doing so. I tried talking to Logitech support, but they weren’t able to put me in contact or even forward a message.
So yes, I have tried this recently. And literally the person who makes the software I’m trying to use has told me that my use case is not currently possible without some sort of workaround.


It’s not reactionary to say that capitalism is bad. Capitalism is literally terrible. Not commerce, capitalism. Buying and selling things isn’t wrong, but extracting and consolidating surplus labor from the working class is.


Unreal is safe now, but there are no guarantees under capitalism. A FOSS license does guarantee that enshittification won’t be a factor because it literally can’t become the exclusive property of some company with a greedy executive board. Unreal doesn’t have that protection, Godot does.
Could Godot be compromised some how? Sure. Can it be enshittified? Not really.


The thing is, this could change at any time. The problem with enshittification is that it spreads. A company that’s doing great work today could be bought out by corporate profiteers and leeched of its actual value at any point in the future. We’ve had plenty of companies that started out with a vision and a set of strong principles who’ve been reduced to predatory business practices that are bad for everyone. You can’t assume that because a company seems to have integrity now, that integrity will remain.
Remember Elon Musk 15 years ago? Wasn’t quite the same, was it?
To me, sitting in a position of getting started in game development, that makes me want to sink my time and effort into an engine that I know can’t be enshittified because it can’t be bought out. I want to know that in a few years I’m not going to completely scrub every asset and mechanic that I make for the engine because somebody’s pulled some Darth Vader shit.
Th s is hila ious. Wait, w t’ ap e i g? c n’t ead y r p st!


Bottom of the lake is pretty cheap iirc.
Are you here to repeat that nonsense about file transfer being lossy?
Literally every seeder is part of that archive. You can look at individual trackers in the microcosm as individual archives and indices, but it’s the culture of piracy that causes the wide scale collection and preservation of media.
We’re actually at this kind of interesting cross-generational point of guerilla archival where it’s become easier to find certain obscure pieces of media history. I suspect this is in large part due to things like bounties, where suddenly a forgotten VHS of a 35 year old HBO special that aired once or twice could be a step toward a higher rank and greater access to a wider range of media.
Modern piracy has a strong incentive toward finding lost material that’s no longer readily available. Zero day content is great, but have you seen the RADAR pilot or both seasons of AfterMASH?
They belong in a museum. Indie would be proud, even if Harrison wouldn’t. Not that I know his perspective on piracy.
Piracy is a pretty great backup system for everyone. You’re welcome.
I don’t really even trust Unreal until Unity takes a legal hit for this. What’s to stop Epic doing the same thing?
Considering how locked into an engine a project can get, why risk a corporate engine unless you absolutely have to?
The bucket is also increasingly full of bots and astroturfers. I think they’re doing a half decent job of hiding the impact when it comes to numbers, but the drop in quality sheds a little more light.
The real question is whether or not people will continue to use Unity. Apologies mean less than nothing in a case like this regardless of whether or not they’re sincere. This is a company that’s shown their cards. Why give them business when you can go elsewhere?
Personally, this has made me start looking more into Godot. I’ve got a project I’m going to be working on that I was going to do in Unreal, but this Unity stuff has made me skeptical of tying my creative output to any one company that can’t be easily replaced. Getting that wrapped up with a proprietary platform that comes with licensing that might change just seems like a bad idea now. Maybe Unreal is okay today, but what about down the road? Why start building into a system that there’s no guarantee won’t enshittify a few years down the road?
I’d like to get my major mechanical stuff squared away and develop a visual style and then tell more stories without reinventing the wheel every time. Once I’ve got my assets built on top of an engine, I’d rather add to it over time than arbitrarily scrap it every few years. Updating and refactoring is all well and good, but I’m not in it to code the same system over and over.
That makes Godot look pretty appealing, and any closed source corporate offering look pretty shady.
Literally just button remapping support for my MX Ergo.
And for the fool who always comes into these threads to tell me again that I must not have tried in several years, I tried last month. Talked to the Solaar dev, tried to reach out to Logitech, literally nothing to be done.