

Oh, yeah let Russia do whatever they want. Useless troll


Oh, yeah let Russia do whatever they want. Useless troll


Co-pilot for example and other LLM types of neural network processing not tied to Nvidia.


The 1 TB SSD (at 80 £) cost less than the 16GB RAM stick


Lmao you trolls crack me up


But, but, AI, reeeeee!
A Pro-trans rights nazi!? I swear you people are Martians, with claims so bizarre.

The Air Force’s Accident Investigation Board concluded that “crew decision-making including those on the in-flight conference call,” lack of “oversight for the hazardous material program,” which oversees storage and distribution of the hydraulic fluid, and not properly following aircraft hydraulics servicing procedures, all contributed to the crash.
They managed to put the blame on just about every person involved with the plane while still managing to avoid pointing out an obvious design flaw with the plane.


It’s a dox app, operating legally some how.
Not true; the wannabe NC legend is a core theme of the game. Smasher got there by being absolutely ruthless and navigating Arasaka by the same ethos (i.e none).


Listen, HDR support is lacking on any system, even on Windows where Nvidia puts most their efforts on driver support.
HDR calibration in Windows results in really washed out colors.
And HDR quality in viedo games varies immensely from title to title, everything from an on/off button to visible image calibration.
And at any rate HDR should be controlled on video card driver level, like it is for SDR (at least with Nvidia).
HDR is to me a necessary technology that has become a permanent afterthought.
I don’t see them lying but that’s on you I guess
RT is of course a shortcut too, it’s not an exact representation of how light actually behaves…
CDProjektRed just showcased The Witcher 4 running RT with 60 fps on a PS5. Bullshit its too slow to be available for most people.
What I’m talking about is drawing accurate reflections and I don’t know any other technique that produces the same accuracy as RT
RT also makes level-design simpler for the development team as they can design levels by what-you-see-is-what-you-get method rather than having to bake the light sources.
Not true. Screen space reflections consistently fails to produce accurate reflections.
It’s not a trick, it’s just lighting done the way it should be done without all the tricks we need now like Subsurface scattering or Screen space reflections.
The added benefit is that materials reflect more of their natural reflection making all the materials look more true to life.
Its main drawback is that it’s GPU costly, but more and more AAA games are now moving toward RT as standard by being more clever in how it handles its calculations.
Can’t see the connection?
Hm, must be plain dumb I guess