

Think nes, snes, and Sega game emulation. No reason to run over 30fps.
Why would you run such games at half the framerate? 60fps was the norm back then.


Think nes, snes, and Sega game emulation. No reason to run over 30fps.
Why would you run such games at half the framerate? 60fps was the norm back then.


Just bought that yesterday, I searched for a comment here mentioning it. Im already at it grinding tracks for 30 times in a row for that perfect run that I’m totally definitely gonna get soon.


Huh I dunno, I feel like its usually used as “awesome”, its just rather colloquial


I don’t know, it’s cool that there’s finally a use for the port, but just being able to use Bluetooth controllers and having a few audio enhancements isn’t really something most people waited for, I think. The price is also kinda high for that.
Just tried it out, there have definitely improvements been made since I last tried it, I’m happy to see it get better.


This ones great. Where does it come from?


I recently bough a new flashlight, a Wurkkos FC11C to be exact. It’s pretty good for the price, and it really can’t hurt to have a good flashlight around. I made a post about it in [email protected] about it, and there are some other posts too.


That’s funny, I’ve actually been playing through it for the first time recently. I played NEO 2 years ago and loved that, and I definitely love the og game too.
Really cool and creative game, both from gameplay and story. And mate, the music, its fucking art. Like the rest of both games, yeah.


Thanks for sharing, just tried it out. It seems really well made, especially since its the first version. It even has a built in PDF viewer. Not bad. I might actually replace Material Files with it, which is what I was using until now.


This is a really cool project. Looks pretty convincing at first sight
Yeah, actually starting and going through with it is half the work


Yeah, its absolutely not a space problem. The Samsung S10e has a headphone jack, a SD card slot, and has a 5.8" display. Its way smaller than the vast majority of phones today, yet it has all of these features.
I think we all know the reason apple removed it was because they can sell you the worse product for more.


Having the reader on the back was easily the best spot. The only thing I miss from my old phone.


Maybe give the universal android debloater a try. Its a pretty useful tool.


Oh, I know what you’re talking about. I got a “new” phone a few months ago. Was thinking about either the pixel 4a or Samsung S10e, and went with the latter.
The cool thing is that both of these phones have LineageOS support. I didn’t try it yet, but LOS sounds pretty awesome, I hope that I won’t be disappointed.


What a coincidence. Just yesterday I saw a video about how Mario Galaxy works from a technical perspective, and water was one of the topics.
As it turns out, the water effect was done by manipulating the floor texture with a noise pattern to make it squiggly, and then putting a transparent layer above. It looks pretty good and doesn’t need much processing power.
I just thought that was interesting.


That’s so cool! Will you make a post about it when you’re done?


Awesome to hear that it works on real hardware. It’s so cool to play new mods on decades old consoles.


This is really interesting, thanks for your insight. I don’t really know a lot about cars, but maybe I’ll give it another try one day. I will definitely keep this in mind :)
No, not quite. 60fps (or 50fps for PAL regions) was basically always the target for 2D games rendered at 240p, because it was easily achievable with the hardware and looked way better.
When 3D games started to appear with the release of the PS1, Saturn and N64, 60fps was often out of the question because the hardware wasn’t powerful enough.
Interlacing doesn’t really have anything to with that. Interlacing just means that of the 480 lines of resolution, only half get shown on screen every frame (always the even or uneven ones). Since the image gets rendered in 480p anyway, it doesn’t matter whether or not the game gets rendered at 60fps or not.
Except when using field rendering, which was popular on the PS2. There, only the lines that get shown that frame get rendered, which is why it only works at 60fps. Maybe that was what you were thinking about?